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MATCH 3 ARCADE

AquaPop
Arxon
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Crystalix
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Real Bowling
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PLATFORMERS

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Moorhuhn: The Jewel of Darkness
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STRATEGY GAMES

GunRox
Eador
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Полцарства за принцессу

XONIX GAMES

Arcadrome
Billy Bob (Bugix)
J-Ball

OTHER GAMES

Air Typer
Amazon Quest
Animal Empire
Beezzle
Birdies
Crusaders of Space 2
Dino and Aliens
Fish Tales
Great Secrets: Da Vinci
Leaping Freddy
Mummy Treasure
Mysteries of Horus
Rikki & Mikki: Rescue
Sea Bounty
Sheep's Quest
Sky Bubbles
Snowy Fish Frenzy

Tracker Albums

Singles

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HUGI #32 magazine. "In Focus: Manwe/SandS"


Alexander Matchugovsky a.k.a. Manwe is a Russian musician and coder. He is also a member of the demo group "the SandS", which recently celebrated its 10th anniversary.


Firstly, tell us about yourself. What are the things that you're interested in. What do you like about the scene?

Everything. Except politics and money, perhaps. Yet sometimes I have to deal with them :)


How old are you, and for how long have you been in the scene?

Now I'm 30 years old, but in the making of this diskmag issue, it will be one more - then I'll already be 31 :)

I think I have been in the scene since the foundation of the (not only) demo group named Strogino Programming Company, which was around the years 89-90; it's difficult to recall.


How did you get to discover the demoscene? And when?

Me and my friends simply began to write computer games, music editors, packers; A couple of times we even broke and set game protections; we were publishing an e-mag (we called it "computer paper") and writing demos. As we found out later, somebody in Moscow was already doing something similar, but the productions where so varied that nobody had the idea to head it with the label "scene" or something similar. In fact those were the things we all now call "scene releases". Back then, in 1990, I visited Belgium and saw a couple of Amstrad CPC demos, they were cool. When I came back to Moscow I got even deeper in demo and music programming (we programmed music at that time, it wasn't composed :)). In the final years of school, I worked part-time and saw Crystal Dreams and Scream Tracker 2 (not exactly, it didn't exist then. It was called STMOD player then). I understood that there was a creative life on PC as well, it even had its own name - Scene.

It was the year 1991.


Tell us about the group "The Sands". What Type of group is this? When was it formed? Who are the members?

In early 1994 Tarh (programmer and musician) and me (musician and programmer) wrote our first co-op work in Scream Tracker 3 and mused on how to sign it. We decided to let it be credited by two authors but by a group instead. At that moment, it can be regarded as the foundation of the SandS. Actually, we had been doing quite a lot of stuff prior, including writing intros on PC. The aim of our group in the beginning was to make "something like Second Reality" (haha). Plus, at that time we were writing a game.

Now we have a lot of members in the SandS, but not so many as in Taat, KFMF or HRG :) There are three divisions on our site (thesands.ru/contacts.html): "active members", "oldschool" and "game division". We are not taking in any new people but we are very actively collaborating with the guys from other demogroups; that is why I've already lost the edge of where's "the SandS" and where it isn't :)


In what interesting projects, in your opinion, have you been involved in?

In 1995 we decided to organize the first demoparty in Russia and ex-USSR. Nobody knew what this was at the time. The only information was from European e-mags. We decided to do it in detail, that's why we postponed the party for half a year and then Enlight'95 happened in between; thus ours became the second demoparty in Russia.

It was cool. The party went for three years in a row and it was called BK-Mania (BK is the Soviet home computer). The third party we combined BK-Mania and Bytefall together.

I was also writing music for many demos, intros, e-mags, making designs and wrote a code for some demos and intros (of course, this is an essential part of the demoscene). In all, the most interesting thing in the Scene for me was the teamwork. And I was lucky - the guys with whom we were working on projects with usually were rarely talented, there were a lot of things to learn.

Considering projects I can recall "We'll See You Soon", "Causaprima", "Packed Band", "Night Tales", "SandS 10 years" and, actually, many more.

I also participated in the Xmplay project in its early stage, when Ian Luck was accomplishing to play IT and S3M formats.


How has the demoscene affected your life?

It's still affecting it. At the very beginning, after school I chose technical academy (system programming, artifical intelligence), instead of the artistic one because I was interested in programming and optimization. All this was a direct influence of the Scene. In the mid 90s I rewatched good demos right at the workplace, for inspiration (the work has to do with design in the end, not programming - paradox). In the beginning of the century, I often listened to tracked music - also in the search for inspiration. Today, apart from the design, I'm staying busy with music for games, there's often a need of tracked music. Of course, if I hadn't met Scream Tracker 2, nothing of this would have happened.


Tell us about your first computer, what were you doing on them?

BK-0010. There are some intros and demos for them at pouet.net. Many people refer to BK-0010 as a 8-bit computers by the date of design, but this is a big mistake. BK didn't have 8-bit commands, nor 8-bit registers or data bus. I think it will be hard to believe for the readers from Europe and America, but it was the first 100% 16-bit home computer in the World. I'm not talking about supercomputers, but home machines. USSR, year 1983 - unbelievable, isn't it? How was it possible not to be fascinated by this great machine? People were falling in love with her :) It wasn't even necessary to buy it out - you could stay at school after the lessons and do what you wanted with it.

I wrote a tracker on BK (soldered and plugged the covox). On BK we created the group Strogino Programming Company about which I told in the beginning, we were writing games, demos, e-mags, system programs, setting up parties, writing music, drawing and even earned some money from our productions. I worked on BK until 1995 (though I already had a PC for a long time). I put BK out of the box in 1996, in order to write two intros for the BK-Mania'96 demoparty.


Do most of your friends belong to the demoscene or not?

90% belong to the Scene, I guess. Actually, there are a few who haven't heard about the Scene.


What do you think about the Russian demoscene? Is there any difference from the western one?

Before I thought there was, but now I think there isn't. People are the same, conditions are slightly different.


Who from the Russian demosceners can you emphasize with?

I divide "demosceners" and "demomakers". I need to emphasize Prog/Universe from the "demosceners". In the mid 90s he was always sitting on IRC, communicating with all of the western sceners, regulary calling them at home in the different countries (Pulse guys, for example), engaged them to coop projects, etc. In Moscow he got together with nearly all demosceners on his birthday - an enormous crowd :) There were always visitors at his house, he visited all the people aswell. Now imagine: I lived in the neighbouring street! :) And Prog would always visit me, often with people I didn't know (demosceners too). To be honest, Prog isn't only a "scener", but the "maker": he worked a lot and did a lot of demo-releases. He is crazy, but he is a good egg, I love him :)


Your favourite sceners and groups from the West. Who are they? Do you observe the western scene?

Of course. Now they are MFX, Kewlers, Moppi. I appreciate the works of Farbrausch and Andromeda Software Development. And earlier were Future Crew, Triton, Renaissance, Cascada, then Orange, Pulse, well, you may continue this list by yourself :)

And, of course, Amiga scene: Artwork, Essence, TBL, Looker House and others. Broadly speaking, if the group made at least one excellent demo then I'm ready to include this group to the list of favourites :)


How has tracked music influenced you? Can you see the future of tracked music?

Oh... We have Purple Motion's S3Ms translated on central TV and radio from time to time... Tracked music influenced not only me but everyone who had a computer in the 90s. How can one not be influenced by it?

I can say I loved Beatles, Chelentano, Boney M and the likes before, but the first jungle which I really liked was a tracked one. The first jazz which I liked was tracked. The first funk was tracked, the first IQ-trance was tracked and so on. There was something in those modules which caught you regardless of style. When listening to a musician and every MOD he made is of a new style, you begin to see the music differently. That isn't like pop-radio, nor like a CD of your favourite group.


What music editors do you use now?

Schism Tracker and Ableton Live mostly. There is one sync problem in Schism which needs to be fixed (maybe already fixed), I would like to be able to control Moog emulators and all these VST/AU thingies from within it. This means it would be possible to almost forget about Ableton and Garage Band (or maybe use them like instruments in/from Schism).


What are your preferences in music? What do you listen to?

Hmm... Is anybody interesting? :) I listen to jazz, tracked music, triphop, music from games, Vollenweider, McCartney... Generally everything that contains music.


What are the current projects of the The Sands and what are your plans for the future?

"PostMODism" is coming now - a musicdisk with a shell. A 64k intro and another musicdisk are in progress. We also write a lot of music for games. Also Tone began a radio program about the Scene, I supported the initiative and we made a podcast (in russian).

Actually, there are a lot of ideas, let's see what we can do in the next year.


What have you got from attending KRI 2005 in Moscow? What are the positive moments you could tell?

Well, me and Lavender held a seminar about interactive music, met the people whose worked with us via the Internet, had a good time, met AND and guys from T-Rex, celebrated my birthday :) ... I don't know, it is an exhibition - part of the job, what can be special with that? I think Scene guys were the most interesting part of the event for me :)


With what sceners do you communicate now? Tell about them.

My ICQ contact list grows nearly every day, they mostly are Scene people :) I wouldn't have enough time to tell about them all. In general, my friends are the guys from SandS, T-Rex, Looker House, Universe and some other groups.


What are the demoparties in Russia and CIS which you could tell us about?

Every party, I guess, except last Chaos Construction and CAFe, because I didn't attended them (my son was born - what trips?). So, you can ask me about russian demoparties next time :)


Interview by Mitchell. Translated from Russian by Nevidimka

Apple iBook G4
Абсолютно бесшумный ноутбук с долгим вре- менем жизни от батарей и повышеной стабильностью работы. Идеален для работы со звуком как на студии, так и в «полевых» условиях.
Behringer V-Tone
Шестиструнная электрогитара,
три сингл-звукоснимателя. Чёткий звук хорошо подходит для записи тяжёлых рифов.
Handy Pepper
Электрогитара ручной работы с активными звуко- снимателями EMG, дающими кристально чистый звук и беспрецен- дентное для гитар соотношение сигнал/шум до 94 db.
Aria Sinsonido
Бас-гитара с ясным «живым» звучанием. Активный стерео звукосниматель даёт чистый от шумов сигнал.
AudioTechnica 851a
Пара професси- ональных гра- ничных микро- фонов для дос- товерного сня- тия звуковой картины. Динамический диапазон 108 db, охват частот от 30 до 20000 Гц.
AKG c1000s
Малошумный конденсатор- ный микрофон широкого назначения, диапазон 50-20000 Гц, фантомное питание.
Октава МК-012
Профес- сиональные конденса- торные микрофоны (стереопара) модульной конструкции со сменными головками, обеспечивающими три типа направленности. 20-20000 Гц, чувствитель- ность не менее 10 мВ/Па.
Beyerdynamic 990
Beyerdynamic DT 990 Pro - мониторные наушники высшего класса с ровной АЧХ и диапазоном частот 5-35000 Гц.
M-Audio DUO
Внешний USB интер- фейс, до 24 бит 96 КГц. Позволяет разнести рабочее место и системный блок компью- тера в разные помещения и создать идеальные условия для контроля и записи звука.
Fostex MR-8
8-канальная цифровая портастудия с профессио- нальными АЦП. Отсутствие подвижных частей гарантирует 100% бесшумность работы, что позволяет использовать MR-8 для выоскокачест- венной записи эффектов и инструментов. Возможность автономной работы: запись любого источника звука, где бы он ни находился.
Roland JV-1010
Звуковой синтезатор- ный модуль Roland JV-1010 содержит более 1000 качественных тембров, полифония 64 голоса.
Art Tube Pac
Ламповый микрофон- но-инстру- ментальный предусили- тель с аналоговым ком- прессором.
Mackie 1202 VLZpro
Двенадцати- канальный микшерный пульт с высококачественными микрофонными предуси- лителями и общей схемо- техникой, направленной на минимизацию собственного шума.
Evolution MK249C
MIDI-клавиатура, 49 клавиш, 12 настраиваемых регуляторов для контроля параметров при создании музыки.
AKG K-141M
Мониторные наушники с ровной АЧХ в диапазоне 20-20000 Гц.
Tannoy Reveal
Пассивные аудио- мониторы ближнего поля. Дают честное неокрашенное звучание. Построены по двухполосной схеме: 6,5-дюймовый и 1-дюймовый ВЧ-драйверы. Частотный диапазон 50-20000 Гц, мощность 80 Вт RMS.
Behringer GM-108
15-ваттный гитарный комбо-усилитель с функцией аналогового моделирования (анало- гичной знаменитому SansAmp GT2 от Tech21).
Fatar SL 990 Pro
Fatar SL 990 Pro - профессиональная MIDI-клавиатура (88 клавиш) с полновзвешенной моло- точковой механикой.
AKG D770
Инструменталь- ный динамичес- кий микрофон для подзвучки гитарных комбо-усилителей.
Art SLA-1

Профессиональный студийный усилитель с ультралинейной АЧХ. Мощность - 2x100 Вт RMS при нагрузке 8 Ом.
Баглама
Турецкий народный инструмен с ладами 1/4 тона. Тройные струны создают колоритный звук. Используется в ритм-секциях и соло.
Yamaha PSS-390
Синтезатор FM и PCM, 7 слайдеров контроля над синтезом. Используется при сочи- нении мелодий, а также для поиска удачных сочетаний тембров.
Gravis UltraSound
Среди доступных саунд-карт начала и середины 90-ых продукты компании Advanced Gravis являлись самыми передовыми: они первыми ввели стандарт 48 КГц, аппаратное микширование, ЦАП и АЦП высокого качества. Трекерная музыка 90-ых неразрывно связана с картами семейства GUS.
QuickShot Composer
MIDI-клавиа- тура началь- ного уровня. 49 клавиш, 2 колеса.
Impulse Tracker
Наиболее продвинутый трекер 90ых, возможности которого актуальны до сих пор. Создаёт IT-модули для воспроизведения в реальном времени. Сжатие сэмплов, резонансные фильтры, сурраунд и пр.
Skale Tracker
Трекер и секвенсер (VSTi) нового поколения, совместим с форматами SKM, XM, MOD.
Commodore Amiga
Commodore Amiga, легенда 80-ых. На этом компьютере родился формат MOD - стандарт цифровой тре- керной музыки. До сих пор с успехом использу- ется для написания 4-канальных треков.
Bluesbreaker II
Классическая аналоговая гитарная педаль Marshall с качественным перегруженным звуком.
Audiophile 2496
Профессиональ- ная звуковая карта, работаю- щая с разреше- нием до 24 бит 96 кГц.
Creamware Pulsar
Мощный программно-аппаратный комплекс, включающий профессиональную звуко- вую карту и программное обеспечение для синтеза и обработки звука.
Sennheiser HD580
Полуоткрытые мониторные наушники студийного качества.
Roland A33

Профессиональная
76-клавишная полувзвешенная динамическая MIDI-клавиатура.
Midiman Mixim 10
10-канальный микшерный пульт Midiman.
Yamaha CS2x
Синтезатор Yamaha CS2x. Виртуальный аналоговый синтез, 64 резонансных фильтра, 16 Мб тембров.
Celtic Harp
Поясная кельтская арфа "Minstrel". 29 нейлоновых струн, 4 октавы, леверсы. Современный улучшенный аналог инструмента, распространенного в древней Ирландии более пятисот лет назад.
Hammered Dulcimer
Английский народный инструмент. Парные струны, звуко- извлечение происходит при помощи легких молоточков.
Аккордеон
Трое из нас начинали муз-образование с этого инструмента. При случае пользуемся им до сих пор.